![]() Rather than suggesting that we stick bread into the disc drives of our consoles and computers, Bogost explains that toasters and games are both things that fulfill the dual functions of operation and aesthetic. In How to Talk about Videogames, Ian Bogost puts forward an initially puzzling idea: that to make sense of what video games are, what they do, and how they do it, game critics should treat their subjects like toasters. However, because playing them evokes commonalities of form and effect with a multitude of other experiences, society largely treats the video game as a patchwork media monster rather than a distinct medium. ![]() Video games can resemble movies and mountains, novels and the novelty of a trip to France, and even people. ![]() He lets his video games and books mingle on the shelf, loves discussing the socioeconomics of pop culture, and plans on making the most of his new record player. ![]() Sultan is a freelance writer currently working with an education nonprofit in Washington, D.C. ![]()
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